This is the next story included in the 2014 Campbellian Anthology.
Genre: magical realism
Setting: mostly Guatemala, 1980s
Summary: The narrator recounts a childhood game where the girls (and some boys) would hide in a shed and another group of boys would find them and drag them outside, fighting the whole time, where they were disappeared. The girls would win if the boys didn’t find them all, but the only time they won was when the narrator used magic to hide one of the boys. It seems the kids were re-enacting scenes from when soldiers would enter their houses and grab anyone they wanted.
Final thoughts: the story felt like it was supposed to be portentous and meaningful, but I just didn’t get it. Maybe because I grew up safe and didn’t have to worry about soldiers breaking into my house in the middle of the night and raping or killing a family member or myself. The children’s game reflected the life they were living, with some variation if you were a native Guatemalan or an American missionary or soldier’s kid. There was also a bit of magic thrown in because the narrator was able to pull darkness in around herself or others, but that was a tiny part of the story.
Title comes from: It came from the last lines of the story. “Call it a game. Call it collateral memory. Call it real.”